Amerius Intel
Intelligence hub. Explore the districts, factions, and field reports of Amerius.
Latest Intel
Districts of Amerius
Ashland
District 4. The 'wild district' — no alderman since their last was brutally assassinated. Rollers and Agents have deemed this zone lost.
Bridgeport
District 5. The only authorized zone to bring goods into Amerius. Tightly controlled by the Bridgeport Brawlers and Longshore Union. Everything has a cost.
Flossmor
District 8. Extremely poor shanty district. Dockworkers, longshoremen and their families. High crime, substance abuse and broken families. Total chaos.
Kurstmore
District 1. Home of the rich and powerful. The capital center and original settlement of early Amerius, now the entertainment center of the city.
Logan Park
District 3. An emerging district going through an economic revolution under a new Alderman, but street gangs keep it from growing further.
Orland Hills
District 9. A dark and eerie district. Ash from the furnaces covers every surface. Not many residents — even fewer since the plague turned this place into a nightmare.
Faction Index
Amerius Intelligence Service
"We see everything. We forget nothing."
Amerius Police
"Comply or be judged."
Atticus Trading Company
"We move what others cannot."
Boosters
"The grid bends to those who understand it."
Bridgeport Brawlers
"Aye, fuck you."
Degens
"Off the grid. Off the leash."
Ghost Platoon
"Whispers, rumors, and folklore."
Laborers Union
"The work never stops."
Longshore Union
"Nothing moves without our say."
Pettiford Family
"The house always wins."
Ruby Hill Gang
"From rags to riches, by any means."
Sugar Creek Gang
"Information is power. We have both."
The Syndicate
"Power is not given. It is taken."
The Titan Society
"The old order crumbles. We are what comes next."
Vice Lords
"The stranger the better."
Yard Boys
"Former law. Current problem."