OMEGAINFAMY

About Ragesix Games

Indie studio · Forged in the Dark · Independent press

Tim Jensen — Founder & CEO of Ragesix Games
▸ Founder File

Tim Jensen

Founder & CEO · Ragesix Games

I started building Omega Project: Infamy in the throes of COVID, watching authoritarianism walk into the daylight in real time. The game wasn't an escape from that — it was a way to sit with it. Amerius is what happens when you take that feeling and let it grow nine districts deep.

▸ Design Influences

What it's built from

The mechanics are Forged in the Dark — I pulled heavily from Blades in the Dark, with Savage Worlds in the bones of the action economy. The setting owes more to 1984 and Brave New World than to a typical RPG dystopia. Some systems come directly from reality — the S3 social-credit framework is based on China's social economy.

  • Blades in the Dark
  • 1984
  • Brave New World
  • Savage Worlds
  • China's S3 social-credit system
▸ Playtested in the Field

Three crews. Ten sessions. OTGs.

OPI was developed across three playtest groups over ten sessions. Operational Training Groups — OTGs — were built to stress-test scenarios as the rulebook came together. The game in your hands is the version those crews kept showing up to play.

Playtest Crews
3
Sessions
10
OTG Scenarios

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